![battle nations aa turret battle nations aa turret](https://pikpikker.neocities.org/sa/olifant1bopt.jpg)
One ( Helgoland) would be retained as a training ship, but their out-dated triple-expansion engines and old-fashioned “hexagonal” turret layout made the others expendable. Their lack of speed held back the battle line and could easily have led to disaster at Jutland. The High Seas Fleet had decided to scrap the old battleships of the Nassau and Oldenburg classes even before the war ended. A meaningless clause also limited their speed to 21 knots, but even at the time this was understood to be unenforceable. While signatories could build any number of them, they were initially limited to 12-inch guns (later raised to 15-inch weapons) and 12,000 tons (later increased to 17,500). While the number of battleships – an offensive weapon – would be limited, no limit was placed on the number smaller vessels that could be built, including coast defense ships armed with heavy guns. The treaty limited the size and armament of battleships and cruisers, and the number of battleships that could be laid down in one fiscal year. In the world of the Second Great War, a naval conference held in Vienna brought all ten naval powers to the table, split into five classed as first-rank (Germany, Britain, Russia, Japan and the United States) and five as second-rank (Austria, Italy, France, Turkey and the Netherlands). The treaty left loopholes, which every signatory sought to exploit. Concerns over the vast cost of ever-larger battleships, as well as a desire to limit the potential for future wars, drove Britain, France, Italy, Japan and the United States to reach the modern world’s first arms control treaty. In our own reality, five naval powers reached an agreement in 1922 to limit the escalating arms race among them. This unit was brought back as the Secret Vaults' jackpot for players at levels 10 through 19, though the percentage of getting one may not appeal to people who want it but missed the weekend event.To craft the world of the Second Great War, the setting of Swedish Steel, The Cruel Sea and other Second World War at Sea alternative-history expansions, I got to create not only the fleets and air forces of the nations involved, but the politics that shaped those fleets. The first time purchase of the AA Flak Gun will "pre-rank" the unit, based on the player's current level, so a level 51+ player buying this unit for the first time will have Rank 6 AA Flak Guns.Ĭompared to the regular Anti-Aircraft Turret, the AA Flak Gun boasts slightly better overall defensive stats, but what really makes the AA Flak Gun stand out is its much higher damage and Armor, where the AA Turret has none.
![battle nations aa turret battle nations aa turret](https://wargamerabbit.files.wordpress.com/2017/07/img_1612.jpg)
This attack mode is best used when no other attacks are available or when there are heavily damaged air units with slivers of health remaining.
![battle nations aa turret battle nations aa turret](https://i.pinimg.com/originals/b7/23/28/b7232829846030b6d1a419c96f95cb14.jpg)
It relies on air units being on the same row and even then, it will pepper and soften up multiple air units. The Fully Automatic mode is less reliable in terms of damage due to its slightly random targeting of its two shots. It's Targeted Attack can deal massive damage to a single air unit, potentially knocking even the strongest air units out of the sky in a single volley with critical hits. This unit's sole purpose is to take out opposing air units, as its attacks are completely useless against non-air units. The mission "Give Them Some Flak" allowed the players to test these guns (albeit at Rank 6 equivalent) against some enemy formations that included high-ranked air units. The Anti-Aircraft Flak Gun is the premium version of the Anti-Aircraft Turret, costing 40 and was available only for a limited time through the Vehicle Factory on the weekend of August 16th, 2013.